@startuml
sprite $mountain_city [48x48/16] {
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}


!define FA6_MOUNTAIN_CITY(_alias) ENTITY(rectangle,black,mountain_city,_alias,FA6 MOUNTAIN_CITY)
!define FA6_MOUNTAIN_CITY(_alias, _label) ENTITY(rectangle,black,mountain_city,_label, _alias,FA6 MOUNTAIN_CITY)
!define FA6_MOUNTAIN_CITY(_alias, _label, _shape) ENTITY(_shape,black,mountain_city,_label, _alias,FA6 MOUNTAIN_CITY)
!define FA6_MOUNTAIN_CITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,mountain_city,_label, _alias,FA6 MOUNTAIN_CITY)
skinparam folderBackgroundColor<<FA6 MOUNTAIN_CITY>> White
@enduml